The SparkFun controller:bit is a fun-filled "carrier" board for the micro:bit that, when combined with the micro:bit, provides you with a fully functional controller system. Designed in a similar form factor to the classic Nintendo controller, the controller:bit is equipped with a four-direction "D-pad" on the left side of the board and two action buttons on the right side of the board. The two push buttons on the micro:bit in the center function as start and select to complete the NES controller form factor.
The controller:bit connects to the micro:bit via an edge connector in the center of the board, making setup easy. This creates a handy way to swap out micro:bits for programming, while still providing reliable connections to all of the different pins on the micro:bit. We have also included several poke home connectors on the back of the board that correspond to each button on the controller:bit, allowing you to use external parts to control your game, robot, or anything your heart desires!
If you are thinking, "Hey, this looks an awful lot like the SparkFun gamer:bit." You're correct! This is the latest revision of the gamer:bit with some updated components and a Qwiic connector! We found that this board could not be contained by the "gamer" name as we used it to control everything from robots to weather stations!
Note: The SparkFun controller:bit does NOT include a micro:bit board. The micro:bit will need to be purchased separately.
The micro:bit is a pocket-sized computer that lets you get creative with digital technology. Between the micro:bit and our shield-like bit boards you can do almost anything while coding, customizing and controlling your micro:bit from almost anywhere! You can use your micro:bit for all sorts of unique creations, from robots to musical instruments and more. At half the size of a credit card, this versatile board has vast potential!
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I have a remote control program using 2 microbits with the controller bit and the Sphero RVR. This works fine with microbit V1. but gives an error with the microbit V2.
I already contacted Sphero about this issue and this was their response:
Here's what I found: here is what we are able to verify: the Sphero RVR SDK extension works with the micro:bit V2 (Which we knew). We tested this out by running only a program using RVR commands on a V2 micro:bit connected to a RVR. No error message came up mentioning V1 or V2 errors ( or any errors at all). We took the program that was sent to us and tried to load it to a V1 and a V2 micro:bit. The V1 micro:bit worked fine as expected. The V2 error was exactly what the customer was seeing. Knowing #1 and #2 above, we did some more isolating of the issue. In looking at the RVR program file the customer sent us, we noticed that the gamer:bit extension is present but the program isn’t using the 2 blocks that are available. We reproduced the program file by copy and pasting the JS and starting a new program (without the gamer:bit extension installed in the program) and the program worked without issue. Based on this, we came to the realization that the gamer:bit extension (which says it is in Beta still) is likely the culprit of the error. Any time the gamer:bit extension is loaded into the program, we got the error you are seeing.
I would greatly appreciate a solution to this problem!
Thank you in advance!